Siticone Nav Forward Button
The SiticoneNavForwardButton is a high-performance, vector-based navigation control designed for "Next" or "Forward" actions in wizard interfaces, browsers, or paginated apps.
It features a forward-pointing chevron (>) and supports physics-based animations, including interactive rotation, bounce effects, and particle explosions.
Colors & Appearance
Properties to customize the look of the button in various states (Normal, Hover, Pressed).
| Property | Type | Description & Usage Example |
|---|---|---|
IconColor |
Color | navBtn.IconColor = Color.FromArgb(64, 64, 64); The color of the forward chevron icon. |
HoverColor |
Color | navBtn.HoverColor = Color.FromArgb(240, 240, 240); The background color when the mouse is hovering over the control. |
HoverOpacity |
byte | navBtn.HoverOpacity = 150; Controls the transparency (0-255) of the hover background fill. |
PressColor |
Color | navBtn.PressColor = Color.FromArgb(240, 240, 240); The background color when the button is actively pressed. |
PressShadowColor |
Color | navBtn.PressShadowColor = Color.Black; The color of the inner shadow effect during a press action. |
Layout & Geometry
Settings for sizing the icon, borders, shadows, and overall shape.
| Property | Type | Description & Usage Example |
|---|---|---|
IconSize |
float | navBtn.IconSize = 24f; The size of the chevron icon in pixels. |
IconStrokeWidth |
float | navBtn.IconStrokeWidth = 2f; The thickness of the chevron lines. |
BorderRadius |
int | navBtn.BorderRadius = 8; Rounds the corners of the button background. |
EnableShadow |
bool | navBtn.EnableShadow = true; Toggles a drop shadow behind the button. |
ShadowColor |
Color | navBtn.ShadowColor = Color.FromArgb(50, 0, 0, 0); |
ShadowDepth |
int | navBtn.ShadowDepth = 3; The offset distance of the drop shadow. |
Animation & Effects
Advanced physics-based animations for rich interactivity.
| Property | Type | Description & Usage Example |
|---|---|---|
EnableRippleEffect |
bool | navBtn.EnableRippleEffect = true; Draws an expanding circular ripple on click. |
EnablePulseEffect |
bool | navBtn.EnablePulseEffect = true; Adds a subtle pulsating scale animation to the icon on hover. |
InteractiveBounce |
bool | navBtn.InteractiveBounce = true; Enables a bouncy scale physics simulation when clicked. |
BounceStrength |
float | navBtn.BounceStrength = 0.3f; The intensity of the bounce (0.1 to 1.0). |
BounceDuration |
int | navBtn.BounceDuration = 500; Duration of the bounce animation in ms. |
IsInteractive |
bool | navBtn.IsInteractive = true; If true, the chevron rotates slightly (15 degrees) when pressed. |
PressDepthOffset |
int | navBtn.PressDepthOffset = 2; Pixel depth the button visually depresses when clicked. |
HoverAnimationSpeed |
int | navBtn.HoverAnimationSpeed = 200; |
PressAnimationSpeed |
int | navBtn.PressAnimationSpeed = 100; |
Particle System
Configure the confetti-like particle explosion effect on click.
| Property | Type | Description & Usage Example |
|---|---|---|
EnableParticles |
bool | navBtn.EnableParticles = true; Enables particle emission on click. |
ParticleColor |
Color | navBtn.ParticleColor = Color.CornflowerBlue; |
ParticleCount |
int | navBtn.ParticleCount = 20; Number of particles spawned per click. |
ParticleSpeed |
float | navBtn.ParticleSpeed = 3.0f; Velocity of the emitted particles. |
Behavior & Read-Only
Control interaction modes and read-only feedback.
| Property | Type | Description & Usage Example |
|---|---|---|
IsReadOnly |
bool | navBtn.IsReadOnly = true; If true, standard click actions are disabled. Clicking triggers Shake/Beep feedback instead. |
CanShake |
bool | navBtn.CanShake = true; If true, the button shakes horizontally when clicked in ReadOnly mode. |
CanBeep |
bool | navBtn.CanBeep = true; If true, plays a system beep when clicked in ReadOnly mode. |
Events
// Fired when the hover transition finishes
navBtn.HoverAnimationCompleted += (sender, e) =>
{
Debug.WriteLine("Hover transition done");
};
// Fired when all particles from a click have faded out
navBtn.ParticleAnimationCompleted += (sender, e) =>
{
Debug.WriteLine("Particles cleared");
};
Designer Support
The control includes a Smart Tag panel for rapid configuration.
| Category | Features |
|---|---|
Theme Presets |
Apply complete styles instantly: Light, Dark, Orange, Success, Warning, Error, Secondary. |
Quick Config |
Direct access to Shadow, Bounce, and Particle toggles. |
Utilities |
Copy/Paste Settings: Easily replicate styles across multiple buttons. |
Detailed Examples
Example 1: Browser "Next" Button
Standard forward navigation setup mimicking a browser interface.
public void SetupForwardButton()
{
btnForward.InteractiveBounce = true;
btnForward.BounceStrength = 0.3f;
btnForward.IsInteractive = true; // Rotates icon slightly forward on press
btnForward.Click += (s, e) =>
{
if (webBrowser1.CanGoForward)
{
webBrowser1.GoForward();
}
};
}
Example 2: Locked State (Read-Only)
Visually indicating that forward navigation is currently unavailable (e.g., on the last page).
public void UpdateNavigationState(bool canGoForward)
{
if (!canGoForward)
{
btnForward.IsReadOnly = true;
btnForward.IconColor = Color.Gray;
// Enable haptic visual feedback for invalid clicks
btnForward.CanShake = true;
btnForward.CanBeep = false;
}
else
{
btnForward.IsReadOnly = false;
btnForward.IconColor = Color.Black;
}
}
Example 3: Custom Theme Extensions
Applying a custom look programmatically since the control doesn't have a native "ApplyTheme" method exposed in the API.
public static class NavButtonExtensions
{
public static void ApplyCyberpunkTheme(this SiticoneNavForwardButton btn)
{
btn.IconColor = Color.Yellow;
btn.HoverColor = Color.FromArgb(20, 20, 20);
btn.PressColor = Color.FromArgb(40, 40, 40);
btn.ParticleColor = Color.Cyan;
btn.PressShadowColor = Color.Magenta;
btn.EnableParticles = true;
btn.ParticleCount = 30;
btn.EnableShadow = true;
btn.ShadowColor = Color.Purple;
}
}
// Usage:
btnNext.ApplyCyberpunkTheme();